Case Study: Riot Games x Calm

Competitive
Infrastructure.

[ Riot x Calm Partnership Hero ]

High performance was creating low sustainability.

Toxic behavior and emotional burnout were no longer just moderation issues—they were growth risks. In high-stakes ranked ecosystems, emotional volatility is inevitable. Leadership needed a way to address toxicity without compromising competitive intensity.

[ Behavioral Data Visual ]

Toxicity is a
Performance Problem.

"Stress amplifies tilt, and tilt amplifies toxicity."

Research shows mindfulness can reduce stress reactivity by 40%. We reframed wellness not as therapy, but as mental performance training. If players regulated their tilt, they played better. If they played better, toxicity declined.

The Competitive Loop.

1. Pre-Match
Focus Drops

Short, guided sessions embedded before ranked queues. Framed as "mental warmups" to increase performance satisfaction and reduce early-game tilt.

[ UI Integration: Pre-Match ]

2. Post-Match
Reset Moments

60-second breathing resets triggered after losses. Integrated with "Streak Protection" mechanics to stop rage-queuing and reduce post-loss churn.

[ UI Integration: Post-Loss ]

3. Wellness
Battle Pass

Status-driven progression where players earned exclusive cosmetics for completing resets and maintaining sportsmanship streaks.

[ Cosmetics/In-Game Rewards ]

Audience Expansion.

Calm’s audience is 78% female—a demographic underrepresented in competitive gaming. This partnership wasn't just about health; it was a cross-platform acquisition funnel to bring new players into the Riot ecosystem.

78%

Calm Female Audience

150M+

Target Reach

Measurement & Impact.

Acquisition

  • • % increase in female signups
  • • Calm-to-Riot conversion rate
  • • CPA vs traditional paid media

Retention

  • • Reduction in post-loss churn
  • • Day 30 retention lift
  • • Ranked re-queue stability

Toxicity

  • • % reduction in player reports
  • • Repeat offender decline
  • • Honor-level progression
My Role

Strategy & Experience Lead

• Growth Lever Identification

• Experience Architecture

• Incentive & Reward Design

• KPI & Attribution Modeling

Healthier players are a Growth Strategy.

By engineering sustainable competition, we transformed wellness from a passive intervention into a primary competitive advantage.

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